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(+1)

I love that everything is animated, all the menus, the art, its soo good!

The visual aesthetic and the BG music add alot to the experience

Idk why but the first time I loaded the game, the controls didnt work.. I had to reload the page and then it suddenly started working fine

For the gameplay, its a very unique idea and kinda feels like a rythm game.

But you see like 5 enemies slowly crawling towards you at turtle speed, id much rather have like 2 enemies but they come faster. To make the gameplay more intense (Speed over quantity is what I mean)

Other than that Again, I love the animations and the character art, you guys 100% nailed that part

The gameplay is also fun (I got a  score of 259 or somthing like that)

All of the art like the main menu screen, credits screen and the game background are super clean

You guys did an amazing job!

Thank you for the in depth feedback! 

It was fun making the art for the game and even animating small elements like the menus and UI, I don't know why it wouldn't load a first time so that's a mystery for us too. It would fit well as a rythm game but since the jam is limited we could only do so much before going too overtime! However that could be a future consideration.

The enemy speed and iteration as well as the easy difficulty has been a common point stated so perhaps that shall be where we iterate first in another version. Also, 259 is a highscore but another pal scored 1010! The highest score as of now and said it was rather easy.

Thanks for the feedback and I appreciate the enjoyment of the game and art as it was heavily inspired by 'Invader Zim' and other more cartoony elements!