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(2 edits)

Happy to hear you had fun and that it was your favourite so far!!!

Some issues with grabbing & releasing and also little guys only pooping when eating carrots seems odd to me. I've looked at my implementation, I'm not really sure why it happened. I definitely want to get that sorted out though! If possible, could you describe the situation in more detail? (you can reply here or message me on discord: boba_7)

As for the upgrade progress not resetting, that was on purpose (unfortunately I didn't get time to implement saving the actual food and poop spawns). Main reason is that I didn't want the player to accidentally return to the main menu and lose all their progress. (and I realized the in-game "menu" button is atrociously close to the volume sliders, something I'll change in the next patch).

(1 edit) (+1)

You see I have 6 fries in the first image, the little guy doesn’t poop after eating any of them. He only poops after eating a carrot. I can’t quite reproduce the grabbing & releasing bug, but what happened was that I couldn’t release the hand once I dragged the poop from below, see second image.

Okay I see! Admittedly the implementation for the drag and drop is pretty janky so I'll probably refactor that whole system and in the process of doing that, hopefully figure out why it bugged out for you!

As for the little guy not pooping when eating fries, I found out that I had made a slight error in calculating the adjusted probability (probability when carrots are eaten) when the little guy had more than 0 carrots collected. This basically made it so that little guy would poop 0 poops even though the adjusted probability was above 1.

Just pushed a bug patch (v0.1.2-alpha) and the pooping issue should be resolved.

Let me know if you decide to give it another play or find any more bugs.

Cheers!