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(+1)

I wish there was a way to skip the sign dialogue. My character also ended up making out with the ground and I couldn't break free. The story was top tier.

(1 edit)

Skippable dialogue is definitely needed. You are right about that. The getting stuck bug unfortunately is hastily created collision masks on the tile map. If I revisit the project I plan to recreate the entirety of the two levels included using my own art and I will be spending much more time to make sure getting stuck to the ground just isn’t happening alongside a more intuitive respawn mechanic in the rare event it does still happen.

Out of curiosity, do you remember which level or object you were getting stuck on?

Thanks for playing the game and an even bigger thank you for the kind words and feedback!