Ok I had to come back and ask, how did you make the inventory system? I am just baffled by it and had to come ask for a little insight. Any info would be greatly appreciated. Well done again!
Glad you liked it! I made a custom resource for each object that has the 2d and the 3d objects. And so basically when I catch a 3d object, I remove it in the 3d world and spawn it's 2d version in the inventory and vice versa when I drop an object. Hope this helps ^^'