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We both had the same thought! The low poly 3D aesthetic worked really well, and the gameplay worked. Perhaps an in-game 101 on the economics of the world would have been handy - I got to the point where I could build nothing and do nothing. That repeating music got really grating after a few repetitions!

I do need some why of stopping running out of resources, normally when you have lost all the wood yards. 

Thanks for playing.