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This was fun, as others have said the wall jumping was a bit tricky to figure out, but overall a nice game, with story and cutscenes as well.

I think the issue with the wall jumping could be fixed by a triggered jump always going to the opposite wall other than a normal jump.  This way the player can focus on playing rather than which way to jump, as the game feels reasonably fast paced and, for me at least, thinking about which way I'm going felt like it was killing the momentum.

Thanks for the game.

(+1)

Thanks for the feedback! I will take this into consideration