A few bugs were noticed as mentioned in other comments so I wont dwell on them, however perhaps adding a more defined meter of collecting the bunnies and other objects is in order? Right now its not entirely clear how close I have to be before the bunnies start to shrink and which objects should or should not be touched (they all kinda vaguely shrink currently). Otherwise love what you were going for and the story could be fantastic if you expand it a little more :). Awesome job!!
Viewing post in Vroomy Cleans the World! jam comments
So I have updated and also added a downloadable version, just to attempt to reduce issues that might be caused via browser. I have definitely squashed the geometry doubling up on itself issue! However, the navmesh is still occasionally not baking properly in some seeds. The downloadable version seems to be better about this, but still rare occurrences.
The buildings are designed to be worth more points, but eat up your time. They are designated as "long-shrink". The idea is the player has to risk some time to get more points, and they have to stay on the building for longer. Whereas the bunnies suck up instantly.
Thank you so much for playing!