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(+1)

A lot of good things done here, the level design, cutscenes, story, fighting and stealth mechanics - nice. Its quite hard to hit the guard in the right moment - I died twice together with the guard :) But I guess it is like that when you are not proficient with the sword ;) Great choice to have save-points.

Now, as mentioned before sfx would help a lot and some music probably too, but event this little atmosphere is good to have, so good choice to us it, even if it is basic, that helps. Also - for me the running seems unnecessary - or rather I should say - walking. Maybe we could have run as default and walk as shift modifier, that would be easier on my pinky ;)
And I feel a little metroidvania vibe, thats nice. Was waiting for more items other than sword (but surely, this is not necessarily the scope for a game jam)

(+1)

I tried to make the guard notice you when you are running, so you are supposed to walk while stabbing them from the back, but yeah...a plan that didn't make it in jams, though I make it automatically run when you walk/run for 3 seconds because my pinky know that very well too, lol.
But your suggestion might be better for the jams as it was a short game with no time to know all the mechanics.  Thank you for playing the game & the constructive feedback help a lot!