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๐ŸŸข What I liked:

  • โธ๏ธ Pause menu with a restart option scoped to the current level — super handy

  • ๐Ÿ‘ป Enemy variety — the ghost was especially cool

  • ๐Ÿง™โ€โ™‚๏ธ The different party members were a neat touch

  • ๐Ÿ’ก Awesome idea/concept!

  • ๐Ÿ—บ๏ธ The layout and level design/

๐ŸŸก Suggestions / Bugs:

  • ๐Ÿค– NPCs jitter when colliding with objects

  • ๐Ÿšง Missing collider on a wall in level 2 (see image below)

  • ๐Ÿšซ Got body-blocked by my party and stuck — the pause/restart saved me here

  • ๐Ÿน Archers donโ€™t seem to do anything on the second level?

  • ๐Ÿง” Rescued the barbarian but still failed the level when I hit the exi. Maybe I left him too far back (see image below)

๐ŸŽฎ Solid jam entry with a lot of charm. Looking forward to where it goes next!

(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐Ÿ’ฅ)

Thanks so much for the detailed feedback and screenshots! You're absolutely right about the missing colliders and non-shooting archers on Level 2. The wall is an easy fix. Scratching my head about the archers. The jittery movement and NPCs crowding and blocking you are two things I need to look into. Thanks for playing and commenting!

(+1)

Getting blocked by your own party was easier to fix than I expected! The Player and NPCs are all on the same physics layer and I had them colliding with all the other layers (world, player, enemies, weapons). I just removed the player mask from the Player scene. Now the player pushes the NPCs out of the way instead of colliding with them. You can still get swarmed by enemies, but you can't get trapped in a corner by your own party.


 

Nice work, that's great to hear!