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Listen to your community and you shall, uhh... make sales? (I just made that up).
Anyway, thanks so much for the quick response, I just purchased the tool and I intend to use it for my next project.

Have a wonderful day! ❤️

Thank you so much! This is my first time exporting to linux so please let me know if there are any issues, thanks!

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Just tested it, it works pretty well. Really simple to use. The only thing I noticed is that it clips below my taskbar and I couldn't figure out a way to resize it, since it's a borderless window. KDE rules took care of that by manually setting it to 1920x1066 resolution.

Not sure if drag-and-drop is supposed to work on windows, but it doesn't on Linux. It would be nice to have as a convenience feature.

Also a customizeable "size" of the inner edges would be a useful feature as well. Currently I assume you just make one step on the edge and another if "inner edges" is checked, which means the normal will always be 1 or 2 pixels thick, but some larger sprites might need more than that, so a customizeable number of steps would be awesome for future updates.

Thanks for the nifty tool :)

Deleted 135 days ago
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Just uploaded PixelNormalGen Version1.1 I think you'll be happy with :)

You can now resize the window, drag and drop files, and change the size of the outer and inner edges. (See the update post I made for more details)

Thanks for the great feedback it really helps me improve the app!

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hey, tool seems great, but I can't seem to resize the window at all. it just sits in full screen. I can't find anything in the settings. Any suggestions?

Edit: the second I posted this I was able to grab the edge of the window via my second monitor. Maybe it's just because I've still got a stone age 1920x1080 monitor, but none of the edges of the window are visible when its launched, including the top bar. Maybe you could reduce the launch resolution? Thanks!

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Thank you for the feedback! I did not realize this issue, so thank you for bringing it to my attention haha. Will definitely fix this in the next update :)