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(+1)

Thanks for playing and for the feedback. For  the arts, it's all thanks to Kenney Assets for making a wonderful game asset that are accessible for everyone. For the enemy AI, the enemy will spawn on any ground surface including platform which consider as ground, since the level and platform will become "tiny", the chance that the enemy will spawn on top of the platform with less of reaction time and fall on you  will increase. There is bug where the enemy will jump higher than intended (since I don't know how to fix this, I consider this as  dificulty "features" instead to make up for the short gameplay duration lol)

Haha yes okay that makes sense, it did definitely add an extra layer of difficulty at the later levels :D