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(+1)

Hey thanks! Yeah, I was kicking myself for not adding a more proper audio system by the time we added the voice acting last minute because I didn't have an easy way to reduce the music or sfx volume when the voice acting started. 


If we had more time I think we probably just would have polished a bit more and maybe added more levels and more interesting mechanics. I considered explosives and some spreading fire. Also last minute we added a performance fix to turn off the destruction after a set time and If we'd figured that out earlier we would have done an open world instead of levels as that was the original plan with a simple quest system. 


Thanks for playing!