I just came to see if you'll be updating this game, and I'm glad you are! Excited to see the update!
Viewing post in Version 1.1 Released! comments
Sooo feedback:
- 1 issue i noticed but forgot to mention last time I played, if you start a new run after going far, the speed of the oil does not get reset, so I will immediately lose the next attempt.
- The highscore might not work properly? I got 600m then lost immediately and got a new deepest record for 8m. (did another test to confirm, high score does not look to be saved, in an ongoing session and in new sessions)
- The reason why i think a lot of people complained about the bombs, was not actually its explosion radius (although I think the new range is better) it is actually the fact that you cant explode below the miner, and it feels like the bombs arent working, maybe better feedback for that could be good?
- A button for cancelling placements would be nice (I dont know if there is one, i usually just open and close the item menu to cancel)
- I think youve done a lot of nice improvements to the onboarding and clarity such as the tutorials and the feedback for oil, however, I have also played this game too much so would need a fresh perspective to be totally sure as to how much better it is.
- Faster starting drill is nice
- Tubes, i love the change, thank you!
- I like the visual updates! like the game over screen, nice work!
- What you have changed, I like :)
- It feels like the ore sparsity got turned up a bit too much, im sitting around 600-1000m where theres nothing to mine so I will just lose, especially when i have really big crafting recipes and the oil slick comes to kill me.
- Maybe something more interaction of the player, for the most part you just sit stationary throwing bombs, being able to move doesnt really bring anything to the game.
- Having more complex recipes come up sooner is very fun!
To note: the oil is faster than i can set up complex crafting recipes at end game, you might want to set up some sort of safety net, because if the oil is anywhere close, the game is unwinnable and all you can do is just wait for your end to come in the next minute or so.
You could give the placeables some temporary invulnerability after being placed and only destroy it after, or give the player some extra tools like they can sacrifice as much of their resources as they want in exchange for an overcharge to the drill to mine faster and give them time to escape the oil. Maybe it even burns fuel faster so theres more risk to it.
Thank you so much for trying out the update!
The highscore and oil issues definitely suck, I'll get to fixing those straight away. And the ore density is a very experimental feature, so any feedback for tuning it is very welcome!
Also, there is actually a cancel placement button! A bit of text shows up in the upper left corner to explain it whenever you are placing something. But if you ended up missing it, I should probably make it stand out more!
Lastly, and funnily enough, indication for destructable terrain and some sort of drill boost for sticky situations, are both features I was considering for the next update! So I'll definitely start work on them when I can.