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Very good entry. The strongest point here is usability. I just read it once and have no doubt in my mind that I could run it as a one shot this instant without a hitch.

This is also a great illustration of how to do a dungeon crawl in a game like Mothership, if that's what you want. It's a game that IMO lends itself more to sandbox style scenarios, but a dungeon crawl works well when escape is the goal, rather than the sort of "fetch quest" that's more typical of D&D type games.

I like that the environment is about as nonlinear as you could make it on such a small scale, while still having a clear start and end point.

The graphic design is decent and does a good job of making everything easy to read and follow, which is the most important thing. If you want to improve it, I'd suggest incorporating bits of the environment into the background and the shape of the text boxes, etc. So like, gears and drills and pistons and rust and slag, etc. rather than the generic "glitchy digital" treatment you've given it (which I would guess was largely for time reasons, as what I'm proposing would obviously take longer).

Along the same lines, the only thing I felt was missing from the content was more characterization of the machine. To get the horror vibes going in a man-vs.-environment story like this, the environment really needs to be a character. You did a little bit of that with the "AI Broadcast" random event, but I'd want to see more of that, with some stuff tied to locations. I would want to see more revealed about what exactly went wrong with the AI and what its motivations are... the setup sounds like a glitch in terms of just "caught in a loop, not knowing when to stop," but then the AI broadcast seems much more malevolent than that. If it's not just obsessively pursuing consumption for its own sake and is actually malevolent towards humans, why is that? It's something that should be explored.

All good points. Graphic design is arguably the thing I'm weakest at, so I appreciate that constructive critism. It's something I want to get better at. Just need more time and practice. The other criticisms are absolutely valid, as well. I'm keeping note of all of these for my updated release in the future. Thanks for the feedback!