I agree! this is so good. I'd like to have had some sort of map? or, better yet (to me, anyway) - toggle on an ant trail - showing me where i've been. that would be really cool.
I especially loved the poison visual effect from the mushrooms. I gotta ask - did you use a color inversion, or did you have a set of poison coloured assets on top of all the other assets?
Hmm an ant trail... Funny. Because they do that in real life... Haha yeah I thought about making maps like Zelda. Where you move from one block to another, and have multiple paths. But didnt think about adding an actual map to see where you have been and where is unexplored. That could have worked.
And yet - game is relative small to get that lost :P
I would have to ask my partners about it - but im pretty sure it was a mix between cinemachine and post process effects for that :) I can take a look at the game editor and see how exactly it was done if you want.
Thanks for leaving a comment!
Thx for playing! It’s cool a lot of people are liking my mushroom effect. I simply used a global volume on main camera with a volume profile with color color adjustment, chromatic aberration and lens distortion. I then connected this to a script where I set the values to 1 if the effect wasn’t on and had the values change with a sinus function if it was. That and a simple fade in/fade out function. Hope this helps!