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(1 edit) (+1)

Hello, I streamed the game and talked a little before, but here are some quick observations:

The art is pretty good, overall the game give a pretty good feel of sci-fi ambience. It was definitely not clear to me though that this is not supposed to be a continuation of a game, so threw me out right from the start. For that I would suggest to add a hint in some way, like two characters sitting down watching a random TV show.

The battle system is slightly more structured that the default one, but not by a lot. there is some strategy in the party's synergies, but there's not really a lot of strategic choices overall in battle. And the "morale" feature is... very invisible, there's no way for the player to understand it well without any sort of visualization for it.

The story was in a way interesting, given the character meeting their clones, but it was hard to me to feel attached to any of the characters since the game was intended to start in the middle of the narration. (The idea is pretty unique, but it has some mentioned downsides to be weary about)

Thanks for giving it a thorough play through! And sorry for the late reply, I had apparently forgotten to hit "Post". 

I'm not sure about your suggestion to add a hint, though...  The theme of the jam was "beyond expectations", and this was my way of doing that. A priori explaining to the player what is the unexpected part seemed contradictory to the theme. The irony is that, (as you have experienced first hand lol) although people did not expect it, most of the players filled in the disbelief by assuming that this is a continuation. Kind of a bummer since the creation of the recap took a week in all. Ah well, with each one you learn. 

The battle system is admittedly weak. The initial version was quite unforgiving so I had decided to dumb it down to avoid the situation of players getting frustrated and quitting the game half-way. 

In any case, thanks for playing! Much appreciated.