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Wow, that music was incredible—absolute fire! I loved the concept. At first, I thought it would be an automated attack game where I just move and the player attacks, but it turned out great! Just consider upping the fire rate a bit and making the guns aim toward the mouse for an even better experience.

Thanks - I’m so glad you liked it!

The effective rate of fire is dependent upon how many guns you have at any one time: the shotguns/rifles in particular are slow individually, but quick enough to fire at least once per rotation so carrying four shotguns essentially quadruples their rate of fire.

I’m not entirely sure what you mean about making the guns aim towards the mouse. Currently the bullets shoot towards the mouse, albeit with varying accuracy. It’s a bit of a cheat, since the guns themselves will typically be pointing in a slightly different direction (but the aiming cone is narrow enough that bullets don’t exit the barrel at some bizarre angle). Do you mean you want the entire ring of guns to aim towards the mouse, or just the ones lined up to fire, or just slightly greater accuracy in general?

Have the guns follow the mouse angle, like in an angle shooter, to add a sense of control and clear up any confusion about where the bullets are coming from. I love the idea that more guns = higher fire rate. Overall, a great game—you did good!

Example for the guns facing the mouse angle (My Game Monstra)