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Thanks for the kind words, I would love some feedback!

Certainly. I feel the overall premise is strong, but it could use more information regarding the NPCs. The worms say they end up possessing the memories of their targets, but we have no information on what the infected NPCs are like. I feel space can be freed up by removing the checkbox graphics to expand on the NPCs description. This can also be a good opportunity to give each infected NPCs a unique symptom or behavior regarding their skin suit, expanding on the nature of the worms as a whole. If there's any further space left, it would be cool if the infection is expanded to be more involved rather than a simple body save or die in a few days. 

Overall, this is a solid adventure that can easily be run as is or slotted in a campaign unexpectedly during PC downtime. I can only imagine the horror when a player makes a simple request to head to a clinic and the Warden responds with "I'll run a session for that next week". With more information to work with regarding the NPCs, I think this can very easily fit the pick-up-and-play format. 

Yeah I agree, I was actually about to switch the employees into a table but ran out of time. And I guess I was kind of going for kinda a hive mind vibe for the worms but I think I agree that some interesting social dynamics within the worms would be a good addition. I appreciate the feedback!