I think I saw one grammatical error where you ask the player if they want to "Dumb" waste when you meant "Dump" the waste. Otherwise - impeccable!
The bright colors, the icons, the easily understandable rules made for a very good game that is simple and had a low learning curve. This works perfectly for the point you're trying to make about capitalism. I think some others were made too that were just as interesting. In your explanation you explain a few things but what struck me the most was the psychological effect your game had. It was not fun. And I don't mean the game itself or the mechanics but the task set before me just filled me with dread and at some point I didn't want to do it anymore. Surprisingly, and I don't know if you factored this in (but we'll say you did and you can take a deserved bow) but the ONLY reason I continued was because the note below said to finish the game before reading it lol. I began making ethical choices, not necessarily because I could see the consequences but to spite the system that was doing this. Repeatedly I thought, "Fuck this whole thing!" because I knew my time would be short. And if it's short - why not do something good? I mention all that because it does make me wonder what someone who believes in capitalism would think playing your game. Psychologically, do they blame themselves? Do they dive back in and stop paying attention to the wording to "win" the game? Are they positive they can win because capitalism MUST be a win-lose situation and they are WINNERS? I have to wonder!
You gave me a lot to think about.