Thanks for the thoughtful reply!
About what you mention in the last paragraph, that sounds like an interesting read. I never thought about it and, even though it makes sense in many ways, since a company is actually a centralized structure, I see a company more like a feudal state instead of a democratic state. And of course, profit oriented. A country has deeper variables, but anyway, I should read the book before jumping to conclusions. Thank you for the recommendation :D
Jordi Milian Yamada
Creator of
Recent community posts
M'encante lo concret que és. Potser perquè he viscut varios anys a Barcelona, pero m'ha agradat molt lo directe i al gra que va amb el problema que vols remarcar.
Em fa mal al principi haver de tirar a algú de casa seva, per a mesura que vas jugant em va donant més pal llegir i només penso en els diners, i el final amb la sagrada família m'ha fet molta gràcia. També trobo molt acertat el final, deixant al jugador que vegi com pujent els números. Molt bon joc en general!!
Ayy m'encanta que estigue en català i anglés. Hauria d'haver fet el matiex amb el meu.
Apart d'això el joc es preciós pero trist, agobiant, a part de molt ben ajustat a la jam, quina rabia anti-sistema que em dona.
L'art, la música i el guió funcionen perfectament per transmetrem el mood. 10/10 de joc en serio
Man, It's so hard to rate game with only one category and I don't want the dev to feel bad or to think that I didnt like the game so I'll try to explain that I loved it. Your game was beautiful and personal and reading the text after made it way better. The presentation is amazing and I love the mood and the final joke reveal. However, and being completely honest, it's not the biggest anti-capitalistic tool and I think you already know it, but I'm very glad that you enjoyed making it
Very cool and fun game, it made me enter a kind of trance playing it and the bosses were really fun/annoying. If there was a "fun" and "art" category I would give it 5 stars, however, the anti-capitalistic power is not that strong in here. The messages on the side were a good add on for that, however, during gameplay I cant read them and I can easily ignore them
You managed to take a smart gimmick (walking takes money) into a very solid and well structured game. The level design and art is perfect and helps highlight the bleakness of working to live. Great game.
As a small coment abut gameplay, maybe I got a bit lost trying to find the thrash cans. Maybe add a bit more so I can miss some?
Thank you so much for your long reply and for reading my long text.
I'm very glad that It made you think at least and I can see that yo really got my point.
Also, I really didn't think too much about the motivation of the player throw the text warning. I just didn't want for anybody to get spoiled for the plot-twist, specially if somehow a pro-capitalist manages to play this game. Me too would be very curious to see a pro-capitalist see and react to this game.
Also, thanks for the grammar error, it's already fixed
Well, I believe it's a bug because it didn't use to act that way.
We battled the regular way for a while > it attacked as always and then asked for a combination of 6 dices > I rolled my dices and failed multiple times > the angel shows the surrendering text for half a second > instantly attempts a new attack of 777 twice and asks for a combination of 6 dices > and so on until I died










