Hi, it's me again. I have 2 questions.
1) is it possible to use a fixed value in edge lighting (light penetration) that does not depend on the distance to the light source?
For example, I want the penetration to always be 16px.
2) is there an implementation of fake AO for topdown in the lighting engine like in the screenshot here? (look at the floor around the object)
Thank you very much in advance!