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nakkazuka

5
Posts
3
Following
A member registered Aug 28, 2023

Recent community posts

Hi. I bought it! First of all, I checked how Spine 2D animation works.

Do I understand correctly that it is necessary to make 2 spine animations - albedo and normal? (This will be easy inside Spine2D).

For metallicity, emissivity and roughness, do I also need to create each Spine sprite?

Thank you! I will be buying the asset soon.

This light engine has everything I need, especially spine2D support (normal/material rotation, bone scaling, etc.)

Hello! I noticed that the lighting for Spine doesn't use local bone rotation.
Is there a simple fix for this? 
I've only come up with a crazy and laborious solution so far...

Hi, it's me again. I have 2 questions.

1) is it possible to use a fixed value in edge lighting (light penetration) that does not depend on the distance to the light source?
For example, I want the penetration to always be 16px.

2) is there an implementation of fake AO for topdown in the lighting engine like in the screenshot here? (look at the floor around the object)

Thank you very much in advance!

Hello. Nice engine.
1) I might have missed this, but does this light engine implement ambient occlusion for objects? For a top-down perspective, this is pretty relevant.I want to get a very soft black outline around an object (with adjustable thickness and strength), for example for a box.
2) for a top-down perspective, can I implement a reflection of a puddle? for example, so that the puddle would reflect the nearest box and light? I'm thinking about creating wet floors with puddles.
Thank you!