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Happy to expand! Here's the big three for me.

  • The Map. It's got a reliance on basic shapes that breaks my immersion in the atmosphere of the writing. Especially the starburst for the Dream Eater and the cloud elements are just too identifiable as "basic shapes" from a design program vs. bespoke visual elements for a particular module.
  • Text Frames. The white-transparent look is a bit dry when there's so much colour in the background. I also feel like the text hugs really closely to the edges of the frames at the top and bottom edges, while the sides are getting more breathing room.
  • Backgrounds. Stock imagery for backgrounds is not my preference, so this is more subjective, but I feel it'd help to slap some grainy, analog, horror-style filters on them to take them away from photorealism and more into the realm of "graphical/textured.

Happy to chat more on solutions and stuff via DMs if you're interested!

I appreciate you highlighting these opportunities for me, thank you. I will shoot you  a DM, it would be great to chat more!