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I'm not one for rage games but I do appreciate the thought that went into the mechanics. I did crave some type of indicator that would allow me to judge the amount of jump force I was generating with my tiny legs but I don't know if the lack of one was a design choice that sprung forth from it being a rage game. Either way, Good work! 

Thanks for playing! It was a design choice. It's not meant to add to the frustration as much as it is the skill you build up over time.