Heh, in a more polished version of the game (with proper models etc) I would respawn the chests and monsters in different locations and would prevent those double claims of the chests, but I figured for a jam that was just a nice bonus for the player.
Your comments about initial confusion are something I'll need to keep in mind also, I was walking the line of how much do I explain or how much do I let the player discover, perhaps I need to provide more of an initial nudge.
Thanks for the excellent feedback.
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