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Thank you so so much for the feedback! It is really useful and greatly appreciated!


Your suspicion was right; it's all a single scene. I have no idea how to optimize a game and I'm most definitely a begginer when it comes to technical knowledge; my focus usually ends up circling around game design especially, followed by art, music and sound. The situation is so bad that I had a massive frame-rate drop at a very specific point which I only managed to half-fix 20 minutes before submission.


So one question; by external layouts you mean something like tilemaps, right? (I've been wanting to get into learning how to do them properly...)

(+1)

https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/external-layouts/

Aaa thankyousomuch

(+1)

I thought you already used the tilemap, that should probably help too

I am kinda scrappy for this kind of things (or how I like to call it: "creative").


The way I did it was using plain-colored square and triangle sprites for ground collisions and then creating a tiled sprite with the dimensions of each square to give it texture, then the grass and borders are made with the "beveled edges" visual effect applied to a whole layer (this is also true for the mud/dirt) which is probably HIGHLY inefficient, but I felt proud of coming up with that whole shabang.