Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jurfix

132
Posts
6
Followers
A member registered Jan 31, 2022 · View creator page →

Creator of

Recent community posts

One of the best games I played at this jam! Excellent work, level design, sound effects, originality, and theme are all top-notch!

It's a pretty good game, except for the extremely awkward controls for PC. According to the jam rules, the game should be playable on Itch. Why couldn't you do that?

It's definitely one of the few quality and fun games from this jam, but the rules say it has to be playable on itch, so I'm not sure if it'll be allowed to be voted on by the judges, but I give it high marks, good luck in the future.

You managed to recreate the helicopter mission from GTA Vice City!

Really great concept! I wish there was a way to customize your ship (gun placement, gun type, etc.), also it would be nice to be able to build your base before the battle, since the enemy clearly has more defenses than us, and it would be great to play this in multiplayer, good job, and I hope you develop this after the jam, it really has good potential, good luck!

I thought you already used the tilemap, that should probably help too

https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/external-layouts/

We have a tutorial, the controls are implemented only for PC

One of the best games in this jam that I managed to play, original idea, great graphics and perfectly suitable sound effects and music, this game definitely has potential, it feels like it was made with soul. 

Well-deserved 5 stars for everything except game design, the game definitely has optimization problems, it looks like you placed the whole game in one scene and do not manage unused objects (which are out of sight), you should divide the whole game into levels and load new ones and delete old ones depending on the player's progress, for example, this can be done through external layouts (I recommend) or by dividing the game into many scenes, which will not be so clean, but the game will not slow down on low-power devices such as phones or laptops, this is not criticism, I just want to help this game become a little better, but you definitely did a good job.

Good luck in the future!

Nice shooter

The OP feels good, the sounds and graphics are nice, you should add some feedback from receiving damage, for example some sound or camera shaking, I also don't understand why I receive damage when I don't crash into anything, good luck.

This is why we don't have mobile support.

Very high-quality art on the first level, original idea with the golem summoning and cool animations of killing enemies. Unfortunately, I came across a bug that was mentioned below 3 times, that is, I tried to complete the game from the very beginning 3 times, unfortunately I could not complete it, good luck.

Quite a fun game, I completed it using only the first attack (LMB) since the character is immortal it is possible, but it feels OP

It took me so long to figure out how to start the game (I don't have a controller), for those who, like me, don't know how to start the game, press the 1 key on the keyboard.
The game starts to slow down terribly after a while, so I didn't wait for the timer to end, good luck in the future!

I liked the bot destruction particles, as well as good sound effects.

The controls are not standard and for me personally the most inconvenient, I'm not sure maybe I had some kind of bug, but should I turn the camera with the mouse wheel and turn the weapon by moving the mouse? If you use the built-in 3D, then there are very convenient extensions such as a third-person camera and top-down movement, if you add them, you will get a pretty good shooter.

Good luck!

Glad to see that someone is also working on 3D projects, it would be cool if the maze was generated randomly, I also notice fps drops on my not very powerful PC, since the game is corridor-based, I would advise deleting and creating parts of the maze as the player progresses, this will not affect the overall picture, but will greatly increase fps, good luck.

I agree that the controls are complicated, but we tried to make them more convenient than in any other magic game. The controls just take some getting used to.

Our controls were originally built on the number keys, but we decided to abandon this because to press a number you have to take your finger off WASD, while zxcvb you can press with your thumb without stopping moving

Hi, good catch! We allocated too little time for testing and fixed the last bugs 40 minutes before the deadline, but we didn't even think about this, correction: you can only move after death using the arrow keys, which are the default controls for top down behavior because of this we completely forgot about setting them up.

Hi, what control do you think would be more convenient? Our closest reference is Magicka, where adding spells is done on qwerty and movement and attack are only done with the mouse, but we offer as many as 3 control options WASD, Arrows, Mouse that work in parallel (no need to configure anything).

Very nice game! It feels like "Portal 2" or "It Takes Two", unfortunately I couldn't finish it because of the multiplayer issues, I don't blame you for that, but I recommend adding the ability to connect during the game and save progress (so you don't have to play it from the beginning every time, but let's say only after finishing the game). Good job, keep it up! Good luck in the future!

Thank you!

Thank you very much!

Haha, yeah, we were inspired by Deep Rock and the "On site refining" mission, cool that you noticed the similarities!

Thank you!

I'm surprised that you were able to fix 4 out of 5 power lines playing as a defender, even I couldn't do it, in solo I usually play as a mechanic, and only in multiplayer sometimes I take a defender to protect mechanics, but definitely not for repairs, thanks for the feedback!

Cool! I'm very glad that you both liked the game so much, thank you very much!

Thank you!

Thank you! I wouldn't have believed it either if I hadn't participated in the development myself, by the way, every 3D model in this game was created by TheAviGOLD in those same nine days

Thank you!

Thanks for the feedback! I also observed some problems with the multiplayer, but I came to the conclusion that they are all related to the lobby system from gdevelop, I found an algorithm in which I personally do not encounter errors at all - just restart the browser page every game session

Interesting idea, reminded me of the ending from Stranded Deep) Definitely requires some revision, good luck in the future!

I really liked the idea of patching holes during boarding (Sea of Thieves is one of my favorite games), very simple concept and good implementation, like!

I really liked the idea of a bird that you have to fly on, it's really cool!

Thanks for the feedback and for showing the game in the video, we appreciate it!

Thanks for the feedback and for playing with us, you are a good teammate)

Hi, thanks for the nice review and for sharing the bugs you found, we knew about them but completely forgot about them towards the end of the jam, we'll fix them after the jam, thanks again!

Hi, thanks for the great review! There was too little time to make something super diverse, but we tried! There are 3 classes of characters, the level is generated procedurally, which should affect the diversity of the gameplay, but I agree that it is much more boring alone than in a team, but this is still a multiplayer game jam :)

(3 edits)

Thank you! If this is Unity, then only this