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Hi, thank you for your interest. The situation right now is:
Stuff to code > time available

Since the game have a local skirmish mode with AIs 100% functional I am actually working
on the network implementation because I want to test the game with my friends and kids.
My previous prototype was a  fully functional skirmish multiplayer game without AIs (made in Godot3)
which means that I am trying to port old netcode into Godot4.

It's slowly advancing due to my lack of time which is a shame because I feel I am getting close to the
finish line :)