I love tower defence games. I dont know why people dont make more of them and I think I ought to try my hand at one sometime as well. I thought your take on the theme was very clever and I appreciated the art you created for the mouth and tongue as the path (lol) - that was very creative.
Here are some things for you to consider:
- I think I would have benefitted from understanding what the difference was between the 4 items you can buy from the shop. The 'shot' type things I didnt know what you did with and I didnt use them. The turrets (green/purple) I wasnt sure what the difference between the two of them was (speed, damage, etc).
- Difficulty and wave tracking: It felt a bit too easy. Once I had the first blocks stacked with turrets, I ran multiple waves and practically no enemies made it very far beyond the mouth. I dont know if the waves get more difficult but I couldn't feel it scaling the way I would expect it too. The enemies seems very easy to kill too and could benefit from being a bit beefier and harder to kill. Understanding what wave I was on would be cool too, so I know what I need to beat when I play a second time.
The Good stuff:
- I thought the sound was great, and I enjoyed the music.
- I love the 'grid' style system you've setup for the placement of the turrets - it works perfectly. It's not actually something I know how to do yet in Unity so I'm keen to learn how its done as I could see myself adapting that mechanic.
- I liked the way the turrets rotated towards enemies and fired. It was smooth as butter and worked really well.
- I thought that mechanically this is a really good game and easily above average in that regard.
This is obviously the kind of game that you know how to make so I think it would be great to see you improve it and iterate on it, if thats something that interests you. Overall I had a lot of fun and played this a fair bit longer than I play other game jams, so well done guys - this was great fun.