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I love tower defence games. I dont know why people dont make more of them and I think I ought to try my hand at one sometime as well. I thought your take on the theme was very clever and I appreciated the art you created for the mouth and tongue as the path (lol) - that was very creative. 

Here are some things for you to consider:

  • I think I would have benefitted from understanding what the difference was between the 4 items you can buy from the shop. The 'shot' type things I didnt know what you did with and I didnt use them. The turrets (green/purple) I wasnt sure what the difference between the two of them was (speed, damage, etc). 
  • Difficulty and wave tracking: It felt a bit too easy. Once I had the first blocks stacked with turrets, I ran multiple waves and practically no enemies made it very far beyond the mouth. I dont know if the waves get more difficult but I couldn't feel it scaling the way I would expect it too. The enemies seems very easy to kill too and could benefit from being a bit beefier and harder to kill. Understanding what wave I was on would be cool too, so I know what I need to beat when I play a second time. 

The Good stuff:

  • I thought the sound was great, and I enjoyed the music. 
  • I love the 'grid' style system you've setup for the placement of the turrets - it works perfectly. It's not actually something I know how to do yet in Unity so I'm keen to learn how its done as I could see myself adapting that mechanic. 
  • I liked the way the turrets rotated towards enemies and fired. It was smooth as butter and worked really well. 
  • I thought that mechanically this is a really good game and easily above average in that regard.

This is obviously the kind of game that you know how to make so I think it would be great to see you improve it and iterate on it, if thats something that interests you. Overall I had a lot of fun and played this a fair bit longer than I play other game jams, so well done guys  - this was great fun.

(+1)

A bunch of great suggestions, we would have loved to add most of this stuff if we had more time, this is actually a totally new game genre for us to work in so i'm really it turned out good and you liked it. BTW i love the game you made for the jam, i played it a bunch!

yeah time is a double-edged sword when it comes to game jams I find. Too much of it and people lose interest and forget to submit their games, too little of it and you cant quite do all the stuff you wanted to do. For a first time attempt at this genre I think you've nailed the essentials. From here all it's going to be is different enemies, different maps, different towers which are all essentially iterations on what you already have and I saw some of your other ideas in the comments for a tower that collects the currency etc. This is a really good base game you've created and you could iterate on it on another jam and re-use a lot of what youve made.  Also really happy you enjoyed the game I made :) I wanted to do 'just one more level' and add 'just one more mechanic' but would have to trade off on polishing the experience. Seems I made the right choice from your feedback :) 

I totally agree, game jams are hard but also very rewording once you finish!  Also, on your game i think you made the right decision to not trade of the polish for scope creep!