That's cool. I totally respect that. I don't want to be pushy, but maybe I can provide an observers perspective on it and give you a few tips or ideas. I think this game could be something really special. You don't have to take anything you don't want to.
Are you open to changing the design at all?
The sooner you can get feedback and shape the direction of the project, the easier it's going to be on you in the future. I like that you want to keep this game to yourself, that's honestly better for me. I think it should be yours, but I worry you are setting up for a game that needs a full team so that you have to be a full team.
You aren't doing a bad job on the coding or writing or anything, but the art is the star here. I want to chat with you about focusing this game to make the art the backbone and only using the gameplay and story to enhance that for players.
We can chat more on discord if you want. No pressure. RootNeg1Reality
I am open to changing specific mechanics, I have done some of that before based on feedback. I am very unlikely to change the big stuff like what's the game about, the main stuff about worldbuilding and such. This is my project afterall, and it is the way it is because that's what's interesting for me.
I have been working on this for over a year now and it's finally shaping up into something. i don't even know how much I would need to explain to someone else to have the same context, so that's why I want to leave that for when the demo is ready.
And yeah, I know I need to choose some part where the majority of my focus goes and that is of course the art in this case. I'm gonna do minimal storytelling, it's mostly worldbuilding, a lot of it is in the form of artwork.