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I am open  to changing specific mechanics, I have done some of that before based on feedback. I am very unlikely to change the big stuff like what's the game about, the main stuff about worldbuilding and such. This is my project afterall, and it is the way it is because that's what's interesting for me.

I have been working on this for over a year now and it's finally shaping up into something. i don't even know how much I would need to explain to someone else to have the same context, so that's why I want to leave that for when the demo is ready.

And yeah, I know I need to choose some part where the majority of my focus goes and that is of course the art in this case. I'm gonna do minimal storytelling, it's mostly worldbuilding, a lot of it is in the form of artwork.

(+1)

You can let the art do the work for you there. You have something amazing here, no shame in letting that do the heavy lifting. There are game mechanics that push the art forward and storytelling that uses art to invoke the narrative.

It's up to you. I can tell you more if you want.