Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks, that was exactly The sort of thing I wanted to evoke!  NPCs and their movements is something that I struggled to handle in a way that kept it dynamic, I feel like the table method was an acceptable solution: the intention being that as time progresses, there is more paranoia about the nature of the people they meet as they move about, but more direct horrors in the table would also be a good inclusion too!

I'm glad you enjoyed giving it a look I hope you enjoy running it if you get a chance! 😊