The thinking behind the redactions and map on the back was to provide a kind of hand-out for the players. The redactions are just duplicate information that’s already in the spread about the NPCs and was being redacted for stylistic / secretive reasons.
I didn’t provide wrapping things up solutions because I wanted to leave it open ended for the warden. This comes from my personal play style where I don’t like having expectations and prefer to have solutions develop during play. I can understand how that doesn’t align with the way everyone runs their games.
As for some of the layout choices, I was designing this with the physical artifact heavily in mind and how I would be interacting with it during play. The inside page (Monster stats & Workplace hazards) made sense to me since viewing that information was a quick glance by flipping the right fold inward.
As for the art itself, as a person who isn’t an artist, this is the way I’m able to express myself artistically. It’s heavily inspired by zines which make heavy use of xerography and is something I am able to do given my limited skillset.