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The thinking behind the redactions and map on the back was to provide a kind of hand-out for the players. The redactions are just duplicate information that’s already in the spread about the NPCs and was being redacted for stylistic / secretive reasons.

I didn’t provide wrapping things up solutions because I wanted to leave it open ended for the warden. This comes from my personal play style where I don’t like having expectations and prefer to have solutions develop during play. I can understand how that doesn’t align with the way everyone runs their games.

As for some of the layout choices, I was designing this with the physical artifact heavily in mind and how I would be interacting with it during play. The inside page (Monster stats & Workplace hazards) made sense to me since viewing that information was a quick glance by flipping the right fold inward.

As for the art itself, as a person who isn’t an artist, this is the way I’m able to express myself artistically. It’s heavily inspired by zines which make heavy use of xerography and is something I am able to do given my limited skillset.

Wait, the back of the pamphlet is meant to be a handout for the players? That makes sense with the minimap and the redactions, but the back panel NPCs box also spills all the beans about We.

I like the idea of a back panel that's meant to be photocopied and used as a handout, but even with the redactions it seems like there are way too many spoilers here to be used that way.