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The game and puzzles are fun, but I don't like the controls. The resolution of the rotation is, in my opinion, too low. Some times, one notch of rotation can put the light above or below the target, with no step in-between

(1 edit)

Thanks for the feedback! You're right about the controls, that's currently what I'm trying  to fix. I'm experimenting with:
- smaller rotation increments (1-2 degrees vs current 2 degrees)
- mouse wheel support for finer control
- holding shift for precision mode 
Which approach sounds most appealing, or do you have other ideas?

Those sound like good Ideas. I'd suggest going to .1° of precision. I have no reason for that, just feels right.

I'd suggest making the objects "selectable". When you click on them, they stay selected until you click elsewhere, so you don't have to hold the mouse button. When doing that, you could show a text field with the current rotation and an up- and down arrow to increase or decrease by the .1 degree. Alternatively, you could make it so the user can enter a number manually.

Using the shift key for higher precision is a good idea. You could make it so the normal rotation is 1°, then hold shift to do .1°.

Yeah, going with a selectable slot without keeping the left mouse button pressed seems the way to go. I will try to give the user more precision by letting him inserting an angle manually while maintaining the "old" mouse way with a 1° plus shift. 
Thank you very much for the suggestions, stay tuned for the update