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Thanks. Glad to hear the twist wasn't obvious. I always like to present a few ways something could go so the players aren't as tempted to metagame and get ahead of the plot, so I'm glad that worked.

I was worried about readability too, but I followed Graham's guidelines for how much can fit, and was able to read my low-quality B&W test prints without my glasses, so I think it will be fine. I'll try to cut a little, especially in the timeline based on feedback, so as to give the final thing a little more breathing room. But this format is always going to be a tradeoff between the amount of content and its presentation and I'm a writer first and a designer second, so I decided to play to my strengths.

Appreciate the feedback!