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Good work so far! Unique models that aren't off-putting, a new coat of paint, good stuff all around. The only critiques I have are regarding some improvements that could benefit the game, like...


- Having a better indicator whenever the animatronics are standing by the door and turning on the light to make sure it's safe to open again. I've tried on both sides and there's no difference in the environment to tell such clue and not waste energy or the run by opening said door and risking their move chance to trigger.

- Maybe have a chance to trigger new scenes perhaps? Or maybe fulfill some secret requirement to do so? The nights do seem to drag on for a while, especially with some serviceable but shallow ambience. Barely any noise too to make the player anxious.

- Regarding my last point, and this could be on the nose, but...how long is each night anyways? Of course, all the game is resource and info management, but with a lack of anything else to keep track of, the hours do seem to drag on for some time.


...other than that, I hope that this project does well and I expect nothing but the best for your success.

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Thank you for playing, and for the suggestions!

If it helps:

- There is an indicator for Mangle being at the door, as seen through her shadow in the window (though I admit, it's kind of hard to notice...), but there isn't (currently) one for Chica 😉

- There's more stuff in the works, no worries! 

- The nights are the same length as the OG FNaF 1 nights.

...huh, really? Could be my rust after not playing FNAF 1 so long so maybe I felt like they were longer. Good to know tho!

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FNAF 1 had the longest nights in the series (8:55 per night, was supposed to be 9:00 but a bug shortened every hour after the first hour by 1 second) as opposed to FNAF 2-4 which were all closer to 6 minutes (6:42, 5:48, and 6:00, respectively)

Ahhh, interesting! I've actually never played FNAF 2-4 or Sister Location, so really the only comparison I have is the OG and the lewd fangames, heh.