Thanks for the review! Just a team of one right now! It was pretty hellish smashing all of this together in only 10 days, but I'm pretty happy with how it came out. I'm glad you dug the vibes - that was exactly what I was going for.
The dynamic lighting was the main reason I couldn't make a WebGL version of the game. It was pretty limiting, but I made it work. However, I think that'll probably hurt me in terms of how many people actually play the game (since folks don't like downloading stuff - for good reason sometimes). But it is what it is!
Narrative games are definitely tricky for the jams. But I think, since nobody really does them, that maybe I can slide into that empty spot for some folks who are willing to give it a chance! That's the hope, at least.
I'm planning on pushing forward with this game and eventually landing it on Steam in a few months. Wish me luck and thanks for telling your friends!