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(+2)

Really well done! The presentation is great. The fights are simple enough to grasp quickly but the quick time events keep you from zoning out. And just when I was getting complacent, the mantis boss was a wake up call. (Fleas combined with rhino beetles are cruel, however!)

The world/table is pretty enough, but it wasn't always clear what could and couldn't be traversed. When I got to the castle-like structure I didn't know where the entrance was. I walked all along the perimeter and accidentally got soft locked when a battle started and my character was obscured. I couldn't select attacks and wouldn't have been able to time defenses.

I would also say that the random encounters are a bit too frequent, given that there's no reward for them (other than survival.) I died once shortly before the rest spot in front of the castle and had to trek all the way back over the waterfall, which was very draining. And then the above happened and I don't think I have it in me to start all the way over from the beginning again. Despite that it was a great experience overall!

(+1)

I forgot to talk about the sound effects! They worked perfectly to encapsulate what they were used for. For instance, successfully blocking an attack quickly becomes synonymous with the sound accompanying it, and likewise for landing a critical hit. I don't think I can explain it properly, but it has a strong positive reinforcement effect on me.  Without looking at anything, I can tell whether a fight is going well or not just by the audio.