I read through you jam entry. Here's my written commentary on your adventure content and layout:
---Interesting concept with the environment being the horror, cosmic radiation on the surface, and the wound slowly closing up
---Some of the reactions to the crisis seem a little unaligned to the timelines. Boarded up shops after 7 hours of in-game time may be quick
---The Layout and Mounting Panic tables could have been all on the back spread, perhaps with a map to give scale
---I like the NPCs, it would be good if they could be associated with a specific area or areas
---If the PCs are going to get caught in the trap, there could be more detail about the lowest and most luxurious levels