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(+1)

I read through you jam entry. Here's my written commentary on your adventure content and layout:

---Interesting concept with the environment being the horror, cosmic radiation on the surface, and the wound slowly closing up

---Some of the reactions to the crisis seem a little unaligned to the timelines. Boarded up shops after 7 hours of in-game time may be quick

---The Layout and Mounting Panic tables could have been all on the back spread, perhaps with a map to give scale

---I like the NPCs, it would be good if they could be associated with a specific area or areas

---If the PCs are going to get caught in the trap, there could be more detail about the lowest and most luxurious levels

Hiya, thanks for your thoughtful feedback! I'm thinking I might have left some old timelines (or ambiguities) in the text -- for example the shops wouldn't get boarded up until all previous layers are consumed, and each layer takes six hours -- so shops aren't until hour 36 or so. (i am now also realizing i've switched the names on a couple of the levels between my two tables, making it even worse, oops). agreed that they could have been merged into one table, this could have bought me more room for my NPCs (something I sorely needed haha)! 

If I were doing a redo, more details on the levels would definitely be high on my list (along with more love for NPCs). I'm already eyeing that "how'd you get here" section, asking it... well... how'd YOU get here? :)

thanks again for the feedback!