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I read through you jam entry. Here's my written commentary on your adventure content and layout:

---Good colour scheme, visually striking. Helps identify elements in the dungeon aspect

---Neat in-universe memo that can be treated like a handout or job offer

---Intriguing horror with the geology being sentient. How do you kill a landscape? Cool and thought provoking

---A bit of a Metroidvania aspect to the dungeon crawl, well integrated

---There is a Siren Transformation trigger in nearly every room, PC escape mathematically unlikely