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This is such a charming little game! The entire vibe is just there. How did you create the effect of walking around the planet?

Thanks so much for your comment! I put a lot of effort into the game, and I'm glad it's appreciated :)

Regarding gravity, I overrode Unity's gravity and created a script that simulates gravity using an object as its core (the planet with layer = Ground). I add this script to each object I want to be affected by and add the planet as a reference in the Start method.

planetCenter = GameObject.FindGameObjectWithTag("Ground").transform;

Then, in the FixedUpdate, gravity is constantly applied.
It's really complex and caused me a lot of problems. For example, if I increased the speed of the rabbit, it would start to lift off the ground. 😅