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(+1)

A fun use of our planet as the residence for an incomprehensible horror.

+ Very unique and thematic encounters to fill the garbage covered sea

+ Interesting NPCs to contrast against oppressive and run down environment

+ Objective is well defined with a clear asset to search for.

If you're looking for feedback, let me know and I can expand further.

All feedback, positive and negative is appreciated!

(+1)

Certainly. The overall adventure has a solid premise, so I have no main point of feedback to give. However, there are minor points that can elevate the module to be really strong. I will do my best to not repeat anything that has been said by others. 

- The history of the Calypso and the ghost residing in it feels too vague to understand its purpose. I would love to see discoverable information pertaining to what the Calypso learned and who this ghost is, which can be a cool reveal that this planet used to be Earth

- Although functional, the map needs more clarity to show its rooms and its connections, as many of the lines are very faded. Just have to cut back from the blending. 

- Similarly, the Corpse of Calypso's set up feels confusing. Its statblock makes it seem like there are many of them present on the ship, since it is very weak to damage. Yet, the map states there is only one. It begs questions like why there is only one corpse, where are the rest, etc. I think the Corpse should lean heavily to be one tough and persistent threat, or many fodder-like threat to overwhelm the crew. 

Overall, I enjoy the supernatural premise of this adventure and how this spirit has poor intentions for wholesome reasons. However, I would like to see the existence of the location and its denizens be explained so the players too can learn about it and the fate of their origin. 

All very good points I hope to address in a future release, map didnt look so faded in Indesign but after printing it out I see that it can be hard to read. The Corpse being so weak is also a mechanical oversight, giving some health instead of just wounds should help alleviate that. Thank you for your feedback man!