I love the art! The idea of building up a (tiny) world from a single sapling is very neat.
I liked the arrow indicators which revealed which parts of the tree's roots were under attack, but in the end I found it was easier to run from one side to the other throwing spears than to heal the roots back to full. Losing the roots felt bad but didn't seem to impede the overall goal and I did manage to win by day 11.
There's a bit of graphical tearing in the tree's leaves at higher essence levels, I think a sprite atlas might sort that out?
