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I love the art! The idea of building up a (tiny) world from a single sapling is very neat.

I liked the arrow indicators which revealed which parts of the tree's roots were under attack, but in the end I found it was easier to run from one side to the other throwing spears than to heal the roots back to full. Losing the roots felt bad but didn't seem to impede the overall goal and I did manage to win by day 11.

There's a bit of graphical tearing in the tree's leaves at higher essence levels, I think a sprite atlas might sort that out?


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Way to go on finishing it! Yeah, I agree that some balancing could be done. I think I need to revisit the spawning algorithm for the moths to add more tension and drive to save the roots. Or maybe each root that dies deducts life from the tree instead of the whole chain always only losing 1 health. Or something. And I just noticed that leaf issue earlier today and was just ignoring it for later :P. Something I'll definitely look into. Thanks for playing :D.

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I know very well the feeling of ignoring something discovered on the last day of a game jam. 😸

One other thing I meant to mention: I used falling off the platform a lot as a method of quick travel, I'm not sure if that was deliberate design or an exploit. I did feel like I ought to be punished for doing it.

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AHAHAHA! I started using that as an exploit as well. Maybe I can deduct a health point from the tree when you do that. You are supposed to be a spirit of that tree. Would get around that exploit some, but still make use of it. Also leveling up the tree, I could only level up so many points?

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I thought perhaps losing some (or all) of your carried essence might be enough to dissuade players from pit teleportation. :)

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Oooo! I like that. I didn't even think about loosing essences. Hmm. That could open up some possibilities.