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Whoa, 3 seconds for a build?! That's crazy. I've never used Godot but those reasons make me want to try it for the next one, makes the playtesting loop way faster and that's half the battle when you're trying to test for a game jam. It get's nail bitingly stressful in UE5 when the building takes so long every time haha. I see your game was made in Godot, do you know if it works just as great for 3D games?

Yep, just tested export of a simple 3d scene for web took less than a  second. For reference that scene i exported had about 50 gray boxes, some lighting, and a few low poly models. So a good representation of what a jam game could be!