Hi! Best is subjective, but i do think for jams godot is just better. I've used UE for a long time (i quit it and i'm happier than i ever was). For jams it is just bad, cause of no web support and the awfully long build times. I can't say much about unity cause i only made a couple of simple games in it. And the godot's 2 features that put it on the top step are: Builds in couple of seconds (like no joke 3 seconds for the build), so it allows for super fast iterations (and the iterartion process is very dast already cause the engine is built with it in mind), when my friends were playtesting, i was live pumping out new builds with bug fixes they found, and balance changes. And the second thing that makes it great - it runs great in web, the load times are way faster than unity's and i feel like it makes player experience much better. There is one problem with it, it's the lag on the first time you use a visual effect but it's fixable by just loading up fx in the background.
Viewing post in Favourite engine for game jam?
Whoa, 3 seconds for a build?! That's crazy. I've never used Godot but those reasons make me want to try it for the next one, makes the playtesting loop way faster and that's half the battle when you're trying to test for a game jam. It get's nail bitingly stressful in UE5 when the building takes so long every time haha. I see your game was made in Godot, do you know if it works just as great for 3D games?