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Mariavel

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A member registered Jul 12, 2024

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Giving yours a try now!

Here's mine: Tomo's Tiny Adventure

Yeah scope is super important, and it's awesome to see another UE game! I completely agree that jams are a good time to try new things, the amount of stuff I learn in a jam is insane compared to just working away on personal projects. Here's to many more after this one! 

I'll be sure to try out yours and rate it! ♥ Here's ours submission:  https://sideways-games.itch.io/tomos-tiny-adventure

Whoa, 3 seconds for a build?! That's crazy. I've never used Godot but those reasons make me want to try it for the next one, makes the playtesting loop way faster and that's half the battle when you're trying to test for a game jam. It get's nail bitingly stressful in UE5 when the building takes so long every time haha. I see your game was made in Godot, do you know if it works just as great for 3D games?

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The game jam is finally over, what a hectic 10 days. This was my first game jam done in UE5, but I'm realising for game jams it's super handy to be able to embed the gameplay into the browser window. What engines did you guys use, and what do you think is the best?

Congrats to everyone who got their submissions in btw, we made Tomo's Tiny Adventure,  and I'll be playing as many as I can! ♥