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(1 edit) (+1)

I really like the anthill visual on the right and wish it had more impact on the actual gameplay.  Having no interactions (that I could tell?) between eggs / larvae / worker ants and the board made the distinction between them a bit fuzzy.  I was just saving up enough resources to lay, hatch, and grow the ant all at once.  I feel like there's a lot of potential to deepen the gameplay by adding more interactions between the state of your anthill and the game board!

Three CPU opponents also made the board change a lot between turns, so it was hard to think ahead beyond the current turn.

The controls/UI/animations were all very smooth!  Nice work!

Thanks for the feedback. Yes, there is no interaction between the eggs / larvae / ants and the board. I agree that there is potential, but lack of time did not allow me to develop the concept.