I really like the anthill visual on the right and wish it had more impact on the actual gameplay. Having no interactions (that I could tell?) between eggs / larvae / worker ants and the board made the distinction between them a bit fuzzy. I was just saving up enough resources to lay, hatch, and grow the ant all at once. I feel like there's a lot of potential to deepen the gameplay by adding more interactions between the state of your anthill and the game board!
Three CPU opponents also made the board change a lot between turns, so it was hard to think ahead beyond the current turn.
The controls/UI/animations were all very smooth! Nice work!