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(+2)

Always nice to see a tardigrade game! I like the concept, but I'm not sure there was much incentive to explore the raindrops or deal with the enemies and health pickups much. It seemed like the strategy is to just hang around the edges and jump out once your water's full.

But a lot of solid work here, charming art! The music shifting when you enter/exit water is a nice touch. Great job! :)

(+1)

Thank you so much for the feedback! That's a good point...maybe if when you hit a raindrop your momentum pushes you further in so you have to deal with the contents?

(+1)

I think that'd be perfect.