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Can't say I entirely understood what was going on in this game, but I like that you did something different than most other jam games.

I went to a talk one year at the East Coast Games Conference. One of the folks from the Everquest team was talking about designing dynamic AI by building agents that operated on a set of wants and needs, rather than a scripted behavioral routine. This was an attempt to model that. My major failings were 1. Not giving myself enough time to make it work (I started on the last weekend) and 2. Slapping the 'game' elements onto the simulation almost as an afterthought.