Thank you so much! Glad you were able to dig into the faction so much! Also, I'm glad they're easy to follow, I'm sure some of the wording could be cleaned up, but it's great to hear they're easy to comprehend!
Yeah, I was hoping calamity could prove difficult for others to deal with too, and that maybe if the flock player planned ahead a bit and knew they were about to enter calamity, they could use it to set back a competitor at the same time. Yes! I need to spend some more time testing them to make sure they play smoothly, hopefully the star will align and I'll have a group to test them at the same time as I have time to test them!
Yeah, you're right that their scoring de-incentivizes policing at a certain point, but I think of it as a curve - early game (or just post calamity) their scoring is ramping up and each warrior is precious. Then, eventually, they need to slow down their own rapid and automatic warrior gain or they will trigger calamity. I can see them trying to police through battle and hoping to take just the right amount of hits to ride the high scoring sections of their track without tipping into calamity for one more turn!